// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "ssaoCombinePixelShader"; const shader = `uniform sampler2D textureSampler;uniform sampler2D originalColor;uniform vec4 viewport;varying vec2 vUV; #define CUSTOM_FRAGMENT_DEFINITIONS void main(void) { #define CUSTOM_FRAGMENT_MAIN_BEGIN vec4 ssaoColor=texture2D(textureSampler,viewport.xy+vUV*viewport.zw);vec4 sceneColor=texture2D(originalColor,vUV);gl_FragColor=sceneColor*ssaoColor; #define CUSTOM_FRAGMENT_MAIN_END } `; // Sideeffect ShaderStore.ShadersStore[name] = shader; /** @internal */ export const ssaoCombinePixelShader = { name, shader }; //# sourceMappingURL=ssaoCombine.fragment.js.map