// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "velocityPixelShader"; const shader = `precision highp float; #define CUSTOM_FRAGMENT_BEGIN varying vec4 clipPos;varying vec4 previousClipPos; #define CUSTOM_FRAGMENT_DEFINITIONS void main(void) { #define CUSTOM_FRAGMENT_MAIN_BEGIN highp vec4 motionVector=( clipPos/clipPos.w-previousClipPos/previousClipPos.w );gl_FragColor=motionVector; #define CUSTOM_FRAGMENT_MAIN_END }`; // Sideeffect ShaderStore.ShadersStore[name] = shader; /** @internal */ export const velocityPixelShader = { name, shader }; //# sourceMappingURL=velocity.fragment.js.map