/** * @internal **/ export class StencilState { constructor() { this.reset(); } reset() { this.enabled = false; this.mask = 0xff; this.func = StencilState.ALWAYS; this.funcRef = 1; this.funcMask = 0xff; this.opStencilFail = StencilState.KEEP; this.opDepthFail = StencilState.KEEP; this.opStencilDepthPass = StencilState.REPLACE; } get stencilFunc() { return this.func; } set stencilFunc(value) { this.func = value; } get stencilFuncRef() { return this.funcRef; } set stencilFuncRef(value) { this.funcRef = value; } get stencilFuncMask() { return this.funcMask; } set stencilFuncMask(value) { this.funcMask = value; } get stencilOpStencilFail() { return this.opStencilFail; } set stencilOpStencilFail(value) { this.opStencilFail = value; } get stencilOpDepthFail() { return this.opDepthFail; } set stencilOpDepthFail(value) { this.opDepthFail = value; } get stencilOpStencilDepthPass() { return this.opStencilDepthPass; } set stencilOpStencilDepthPass(value) { this.opStencilDepthPass = value; } get stencilMask() { return this.mask; } set stencilMask(value) { this.mask = value; } get stencilTest() { return this.enabled; } set stencilTest(value) { this.enabled = value; } } /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will always pass. i.e. Pixels will be drawn in the order they are drawn */ StencilState.ALWAYS = 519; /** Passed to stencilOperation to specify that stencil value must be kept */ StencilState.KEEP = 7680; /** Passed to stencilOperation to specify that stencil value must be replaced */ StencilState.REPLACE = 7681; //# sourceMappingURL=stencilState.js.map