import type { IMinimalMotionControllerObject, MotionControllerHandedness } from "./webXRAbstractMotionController"; import { WebXRAbstractMotionController } from "./webXRAbstractMotionController"; import type { Scene } from "../../scene"; import type { AbstractMesh } from "../../Meshes/abstractMesh"; /** * A generic hand controller class that supports select and a secondary grasp */ export declare class WebXRGenericHandController extends WebXRAbstractMotionController { profileId: string; /** * Create a new hand controller object, without loading a controller model * @param scene the scene to use to create this controller * @param gamepadObject the corresponding gamepad object * @param handedness the handedness of the controller */ constructor(scene: Scene, gamepadObject: IMinimalMotionControllerObject, handedness: MotionControllerHandedness); protected _getFilenameAndPath(): { filename: string; path: string; }; protected _getModelLoadingConstraints(): boolean; protected _processLoadedModel(_meshes: AbstractMesh[]): void; protected _setRootMesh(meshes: AbstractMesh[]): void; protected _updateModel(): void; }