import type { IGLTFLoaderExtension } from "../glTFLoaderExtension"; import { GLTFLoader } from "../glTFLoader"; import type { ITexture } from "../glTFLoaderInterfaces"; import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js"; import type { Nullable } from "@babylonjs/core/types.js"; /** * [glTF PR](https://github.com/KhronosGroup/glTF/pull/2235) * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_texture_avif/README.md) */ export declare class EXT_texture_avif implements IGLTFLoaderExtension { /** The name of this extension. */ readonly name = "EXT_texture_avif"; /** Defines whether this extension is enabled. */ enabled: boolean; private _loader; /** * @internal */ constructor(loader: GLTFLoader); /** @internal */ dispose(): void; /** * @internal */ _loadTextureAsync(context: string, texture: ITexture, assign: (babylonTexture: BaseTexture) => void): Nullable>; }