// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "logDepthFragment"; const shader = `#ifdef LOGARITHMICDEPTH gl_FragDepthEXT=log2(vFragmentDepth)*logarithmicDepthConstant*0.5; #endif `; // Sideeffect ShaderStore.IncludesShadersStore[name] = shader; /** @internal */ export const logDepthFragment = { name, shader }; //# sourceMappingURL=logDepthFragment.js.map