// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "pbrBlockDirectLighting"; const shader = `vec3 diffuseBase=vec3(0.,0.,0.); #ifdef SPECULARTERM vec3 specularBase=vec3(0.,0.,0.); #endif #ifdef CLEARCOAT vec3 clearCoatBase=vec3(0.,0.,0.); #endif #ifdef SHEEN vec3 sheenBase=vec3(0.,0.,0.); #endif preLightingInfo preInfo;lightingInfo info;float shadow=1.; float aggShadow=0.;float numLights=0.; #if defined(CLEARCOAT) && defined(CLEARCOAT_TINT) vec3 absorption=vec3(0.); #endif `; // Sideeffect ShaderStore.IncludesShadersStore[name] = shader; /** @internal */ export const pbrBlockDirectLighting = { name, shader }; //# sourceMappingURL=pbrBlockDirectLighting.js.map