// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "prePassDeclaration"; const shader = `#ifdef PREPASS #extension GL_EXT_draw_buffers : require layout(location=0) out highp vec4 glFragData[{X}];highp vec4 gl_FragColor; #ifdef PREPASS_DEPTH varying highp vec3 vViewPos; #endif #ifdef PREPASS_VELOCITY varying highp vec4 vCurrentPosition;varying highp vec4 vPreviousPosition; #endif #endif `; // Sideeffect ShaderStore.IncludesShadersStore[name] = shader; /** @internal */ export const prePassDeclaration = { name, shader }; //# sourceMappingURL=prePassDeclaration.js.map