// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "samplerVertexImplementation"; const shader = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0 if (v_INFONAME_==0.) {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));} #ifdef UV2 else if (v_INFONAME_==1.) {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv2,1.0,0.0));} #endif #ifdef UV3 else if (v_INFONAME_==2.) {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv3,1.0,0.0));} #endif #ifdef UV4 else if (v_INFONAME_==3.) {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv4,1.0,0.0));} #endif #ifdef UV5 else if (v_INFONAME_==4.) {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv5,1.0,0.0));} #endif #ifdef UV6 else if (v_INFONAME_==5.) {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));} #endif #endif `; // Sideeffect ShaderStore.IncludesShadersStore[name] = shader; /** @internal */ export const samplerVertexImplementation = { name, shader }; //# sourceMappingURL=samplerVertexImplementation.js.map