import { Camera } from "../../Cameras/camera.js"; import { ArcRotateCamera } from "../../Cameras/arcRotateCamera.js"; import { VRCameraMetrics } from "./vrCameraMetrics.js"; import { Vector3 } from "../../Maths/math.vector.js"; import { Node } from "../../node.js"; import { setVRRigMode } from "../RigModes/vrRigMode.js"; import "../Inputs/arcRotateCameraVRDeviceOrientationInput.js"; Node.AddNodeConstructor("VRDeviceOrientationArcRotateCamera", (name, scene) => { return () => new VRDeviceOrientationArcRotateCamera(name, 0, 0, 1.0, Vector3.Zero(), scene); }); /** * Camera used to simulate VR rendering (based on ArcRotateCamera) * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#vr-device-orientation-cameras */ export class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera { /** * Creates a new VRDeviceOrientationArcRotateCamera * @param name defines camera name * @param alpha defines the camera rotation along the longitudinal axis * @param beta defines the camera rotation along the latitudinal axis * @param radius defines the camera distance from its target * @param target defines the camera target * @param scene defines the scene the camera belongs to * @param compensateDistortion defines if the camera needs to compensate the lens distortion * @param vrCameraMetrics defines the vr metrics associated to the camera */ constructor(name, alpha, beta, radius, target, scene, compensateDistortion = true, vrCameraMetrics = VRCameraMetrics.GetDefault()) { super(name, alpha, beta, radius, target, scene); this._setRigMode = (rigParams) => setVRRigMode(this, rigParams); vrCameraMetrics.compensateDistortion = compensateDistortion; this.setCameraRigMode(Camera.RIG_MODE_VR, { vrCameraMetrics: vrCameraMetrics }); this.inputs.addVRDeviceOrientation(); } /** * Gets camera class name * @returns VRDeviceOrientationArcRotateCamera */ getClassName() { return "VRDeviceOrientationArcRotateCamera"; } } //# sourceMappingURL=vrDeviceOrientationArcRotateCamera.js.map