import { CameraInputsManager } from "./cameraInputsManager.js"; import { FlyCameraMouseInput } from "../Cameras/Inputs/flyCameraMouseInput.js"; import { FlyCameraKeyboardInput } from "../Cameras/Inputs/flyCameraKeyboardInput.js"; /** * Default Inputs manager for the FlyCamera. * It groups all the default supported inputs for ease of use. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs */ export class FlyCameraInputsManager extends CameraInputsManager { /** * Instantiates a new FlyCameraInputsManager. * @param camera Defines the camera the inputs belong to. */ constructor(camera) { super(camera); } /** * Add keyboard input support to the input manager. * @returns the new FlyCameraKeyboardMoveInput(). */ addKeyboard() { this.add(new FlyCameraKeyboardInput()); return this; } /** * Add mouse input support to the input manager. * @returns the new FlyCameraMouseInput(). */ addMouse() { this.add(new FlyCameraMouseInput()); return this; } } //# sourceMappingURL=flyCameraInputsManager.js.map