import type { InternalTexture } from "../../Materials/Textures/internalTexture"; import type { IColor4Like } from "../../Maths/math.like"; import type { VertexBuffer } from "../../Buffers/buffer"; import type { Nullable } from "../../types"; import type { WebGPUEngine } from "../webgpuEngine"; import "../../ShadersWGSL/clearQuad.vertex"; import "../../ShadersWGSL/clearQuad.fragment"; /** @internal */ export declare class WebGPUClearQuad { private _device; private _engine; private _cacheRenderPipeline; private _effect; private _bindGroups; private _depthTextureFormat; private _bundleCache; private _keyTemp; setDepthStencilFormat(format: GPUTextureFormat | undefined): void; setColorFormat(format: GPUTextureFormat | null): void; setMRTAttachments(attachments: number[], textureArray: InternalTexture[], textureCount: number): void; constructor(device: GPUDevice, engine: WebGPUEngine, emptyVertexBuffer: VertexBuffer); clear(renderPass: Nullable, clearColor?: Nullable, clearDepth?: boolean, clearStencil?: boolean, sampleCount?: number): Nullable; }