/** @internal */ export declare var _BabylonLoaderRegistered: boolean; /** * Helps setting up some configuration for the babylon file loader. */ export declare class BabylonFileLoaderConfiguration { /** * The loader does not allow injecting custom physics engine into the plugins. * Unfortunately in ES6, we need to manually inject them into the plugin. * So you could set this variable to your engine import to make it work. */ static LoaderInjectedPhysicsEngine: any; }