import { Scene } from "../scene.js"; import { Mesh } from "./mesh.js"; import { SimplificationQueue, SimplificationType } from "./meshSimplification.js"; import { SceneComponentConstants } from "../sceneComponent.js"; Object.defineProperty(Scene.prototype, "simplificationQueue", { get: function () { if (!this._simplificationQueue) { this._simplificationQueue = new SimplificationQueue(); let component = this._getComponent(SceneComponentConstants.NAME_SIMPLIFICATIONQUEUE); if (!component) { component = new SimplicationQueueSceneComponent(this); this._addComponent(component); } } return this._simplificationQueue; }, set: function (value) { this._simplificationQueue = value; }, enumerable: true, configurable: true, }); Mesh.prototype.simplify = function (settings, parallelProcessing = true, simplificationType = SimplificationType.QUADRATIC, successCallback) { this.getScene().simplificationQueue.addTask({ settings: settings, parallelProcessing: parallelProcessing, mesh: this, simplificationType: simplificationType, successCallback: successCallback, }); return this; }; /** * Defines the simplification queue scene component responsible to help scheduling the various simplification task * created in a scene */ export class SimplicationQueueSceneComponent { /** * Creates a new instance of the component for the given scene * @param scene Defines the scene to register the component in */ constructor(scene) { /** * The component name helpfull to identify the component in the list of scene components. */ this.name = SceneComponentConstants.NAME_SIMPLIFICATIONQUEUE; this.scene = scene; } /** * Registers the component in a given scene */ register() { this.scene._beforeCameraUpdateStage.registerStep(SceneComponentConstants.STEP_BEFORECAMERAUPDATE_SIMPLIFICATIONQUEUE, this, this._beforeCameraUpdate); } /** * Rebuilds the elements related to this component in case of * context lost for instance. */ rebuild() { // Nothing to do for this component } /** * Disposes the component and the associated resources */ dispose() { // Nothing to do for this component } _beforeCameraUpdate() { if (this.scene._simplificationQueue && !this.scene._simplificationQueue.running) { this.scene._simplificationQueue.executeNext(); } } } //# sourceMappingURL=meshSimplificationSceneComponent.js.map