import { CastingResult } from "./castingResult"; /** * Class representing a contact point produced in a proximity cast */ export declare class ProximityCastResult extends CastingResult { protected _hitDistance: number; /** * Gets the distance from the hit */ get hitDistance(): number; /** * Sets the distance from the start point to the hit point * @param distance */ setHitDistance(distance: number): void; /** * Resets all the values to default */ reset(): void; }