/** * Class used to store gfx data (like WebGLBuffer) */ export declare class DataBuffer { private static _Counter; /** * Gets or sets the number of objects referencing this buffer */ references: number; /** Gets or sets the size of the underlying buffer */ capacity: number; /** * Gets or sets a boolean indicating if the buffer contains 32bits indices */ is32Bits: boolean; /** * Gets the underlying buffer */ get underlyingResource(): any; /** * Gets the unique id of this buffer */ readonly uniqueId: number; /** * Constructs the buffer */ constructor(); }