import type { FollowCamera } from "../../Cameras/followCamera"; import type { ICameraInput } from "../../Cameras/cameraInputsManager"; /** * Manage the mouse wheel inputs to control a follow camera. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs */ export declare class FollowCameraMouseWheelInput implements ICameraInput { /** * Defines the camera the input is attached to. */ camera: FollowCamera; /** * Moue wheel controls zoom. (Mouse wheel modifies camera.radius value.) */ axisControlRadius: boolean; /** * Moue wheel controls height. (Mouse wheel modifies camera.heightOffset value.) */ axisControlHeight: boolean; /** * Moue wheel controls angle. (Mouse wheel modifies camera.rotationOffset value.) */ axisControlRotation: boolean; /** * Gets or Set the mouse wheel precision or how fast is the camera moves in * relation to mouseWheel events. */ wheelPrecision: number; /** * wheelDeltaPercentage will be used instead of wheelPrecision if different from 0. * It defines the percentage of current camera.radius to use as delta when wheel is used. */ wheelDeltaPercentage: number; private _wheel; private _observer; /** * Attach the input controls to a specific dom element to get the input from. * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault) */ attachControl(noPreventDefault?: boolean): void; /** * Detach the current controls from the specified dom element. */ detachControl(): void; /** * Gets the class name of the current input. * @returns the class name */ getClassName(): string; /** * Get the friendly name associated with the input class. * @returns the input friendly name */ getSimpleName(): string; }