import { UniversalCamera } from "../../Cameras/universalCamera"; import type { Scene } from "../../scene"; import { Vector3 } from "../../Maths/math.vector"; /** * Camera used to simulate anaglyphic rendering (based on UniversalCamera) * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#anaglyph-cameras */ export declare class AnaglyphUniversalCamera extends UniversalCamera { /** * Creates a new AnaglyphUniversalCamera * @param name defines camera name * @param position defines initial position * @param interaxialDistance defines distance between each color axis * @param scene defines the hosting scene */ constructor(name: string, position: Vector3, interaxialDistance: number, scene?: Scene); /** * Gets camera class name * @returns AnaglyphUniversalCamera */ getClassName(): string; protected _setRigMode: () => void; }