import { ArcRotateCamera } from "../../Cameras/arcRotateCamera"; import type { Scene } from "../../scene"; import { Vector3 } from "../../Maths/math.vector"; /** * Camera used to simulate stereoscopic rendering (based on ArcRotateCamera) * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras */ export declare class StereoscopicArcRotateCamera extends ArcRotateCamera { /** * Creates a new StereoscopicArcRotateCamera * @param name defines camera name * @param alpha defines alpha angle (in radians) * @param beta defines beta angle (in radians) * @param radius defines radius * @param target defines camera target * @param interaxialDistance defines distance between each color axis * @param isStereoscopicSideBySide defines is stereoscopic is done side by side or over under * @param scene defines the hosting scene */ constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene?: Scene); /** * Gets camera class name * @returns StereoscopicArcRotateCamera */ getClassName(): string; protected _setRigMode: () => void; }