import { Camera } from "../../Cameras/camera.js"; import { GamepadCamera } from "../../Cameras/gamepadCamera.js"; import { Vector3 } from "../../Maths/math.vector.js"; import { Node } from "../../node.js"; import { setStereoscopicRigMode } from "../RigModes/stereoscopicRigMode.js"; Node.AddNodeConstructor("StereoscopicGamepadCamera", (name, scene, options) => { return () => new StereoscopicGamepadCamera(name, Vector3.Zero(), options.interaxial_distance, options.isStereoscopicSideBySide, scene); }); /** * Camera used to simulate stereoscopic rendering (based on GamepadCamera) * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras */ export class StereoscopicGamepadCamera extends GamepadCamera { /** * Creates a new StereoscopicGamepadCamera * @param name defines camera name * @param position defines initial position * @param interaxialDistance defines distance between each color axis * @param isStereoscopicSideBySide defines is stereoscopic is done side by side or over under * @param scene defines the hosting scene */ constructor(name, position, interaxialDistance, isStereoscopicSideBySide, scene) { super(name, position, scene); this._setRigMode = () => setStereoscopicRigMode(this); this.interaxialDistance = interaxialDistance; this.isStereoscopicSideBySide = isStereoscopicSideBySide; this.setCameraRigMode(isStereoscopicSideBySide ? Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL : Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER, { interaxialDistance: interaxialDistance, }); } /** * Gets camera class name * @returns StereoscopicGamepadCamera */ getClassName() { return "StereoscopicGamepadCamera"; } } //# sourceMappingURL=stereoscopicGamepadCamera.js.map