import { ArcRotateCameraPointersInput } from "../Cameras/Inputs/arcRotateCameraPointersInput.js"; import { ArcRotateCameraKeyboardMoveInput } from "../Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js"; import { ArcRotateCameraMouseWheelInput } from "../Cameras/Inputs/arcRotateCameraMouseWheelInput.js"; import { CameraInputsManager } from "../Cameras/cameraInputsManager.js"; /** * Default Inputs manager for the ArcRotateCamera. * It groups all the default supported inputs for ease of use. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs */ export class ArcRotateCameraInputsManager extends CameraInputsManager { /** * Instantiates a new ArcRotateCameraInputsManager. * @param camera Defines the camera the inputs belong to */ constructor(camera) { super(camera); } /** * Add mouse wheel input support to the input manager. * @returns the current input manager */ addMouseWheel() { this.add(new ArcRotateCameraMouseWheelInput()); return this; } /** * Add pointers input support to the input manager. * @returns the current input manager */ addPointers() { this.add(new ArcRotateCameraPointersInput()); return this; } /** * Add keyboard input support to the input manager. * @returns the current input manager */ addKeyboard() { this.add(new ArcRotateCameraKeyboardMoveInput()); return this; } } //# sourceMappingURL=arcRotateCameraInputsManager.js.map