import { Logger } from "../Misc/logger.js"; import { CameraInputsManager } from "./cameraInputsManager.js"; import { FollowCameraKeyboardMoveInput } from "./Inputs/followCameraKeyboardMoveInput.js"; import { FollowCameraMouseWheelInput } from "./Inputs/followCameraMouseWheelInput.js"; import { FollowCameraPointersInput } from "./Inputs/followCameraPointersInput.js"; /** * Default Inputs manager for the FollowCamera. * It groups all the default supported inputs for ease of use. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs */ export class FollowCameraInputsManager extends CameraInputsManager { /** * Instantiates a new FollowCameraInputsManager. * @param camera Defines the camera the inputs belong to */ constructor(camera) { super(camera); } /** * Add keyboard input support to the input manager. * @returns the current input manager */ addKeyboard() { this.add(new FollowCameraKeyboardMoveInput()); return this; } /** * Add mouse wheel input support to the input manager. * @returns the current input manager */ addMouseWheel() { this.add(new FollowCameraMouseWheelInput()); return this; } /** * Add pointers input support to the input manager. * @returns the current input manager */ addPointers() { this.add(new FollowCameraPointersInput()); return this; } /** * Add orientation input support to the input manager. * @returns the current input manager */ addVRDeviceOrientation() { Logger.Warn("DeviceOrientation support not yet implemented for FollowCamera."); return this; } } //# sourceMappingURL=followCameraInputsManager.js.map