import { UniversalCamera } from "./universalCamera"; import type { Scene } from "../scene"; import { Vector3 } from "../Maths/math.vector"; /** * This represents a FPS type of camera. This is only here for back compat purpose. * Please use the UniversalCamera instead as both are identical. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#universal-camera */ export declare class GamepadCamera extends UniversalCamera { /** * Instantiates a new Gamepad Camera * This represents a FPS type of camera. This is only here for back compat purpose. * Please use the UniversalCamera instead as both are identical. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#universal-camera * @param name Define the name of the camera in the scene * @param position Define the start position of the camera in the scene * @param scene Define the scene the camera belongs to */ constructor(name: string, position: Vector3, scene?: Scene); /** * Gets the current object class name. * @returns the class name */ getClassName(): string; }