import { UniversalCamera } from "./universalCamera.js"; import { Vector3 } from "../Maths/math.vector.js"; import { Node } from "../node.js"; Node.AddNodeConstructor("GamepadCamera", (name, scene) => { return () => new GamepadCamera(name, Vector3.Zero(), scene); }); /** * This represents a FPS type of camera. This is only here for back compat purpose. * Please use the UniversalCamera instead as both are identical. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#universal-camera */ export class GamepadCamera extends UniversalCamera { /** * Instantiates a new Gamepad Camera * This represents a FPS type of camera. This is only here for back compat purpose. * Please use the UniversalCamera instead as both are identical. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#universal-camera * @param name Define the name of the camera in the scene * @param position Define the start position of the camera in the scene * @param scene Define the scene the camera belongs to */ constructor(name, position, scene) { super(name, position, scene); } /** * Gets the current object class name. * @returns the class name */ getClassName() { return "GamepadCamera"; } } //# sourceMappingURL=gamepadCamera.js.map