import { FreeCamera } from "./freeCamera"; import type { Scene } from "../scene"; import { Vector3 } from "../Maths/math.vector"; import "./Inputs/freeCameraVirtualJoystickInput"; /** * This represents a free type of camera. It can be useful in First Person Shooter game for instance. * It is identical to the Free Camera and simply adds by default a virtual joystick. * Virtual Joysticks are on-screen 2D graphics that are used to control the camera or other scene items. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#virtual-joysticks-camera */ export declare class VirtualJoysticksCamera extends FreeCamera { /** * Instantiates a VirtualJoysticksCamera. It can be useful in First Person Shooter game for instance. * It is identical to the Free Camera and simply adds by default a virtual joystick. * Virtual Joysticks are on-screen 2D graphics that are used to control the camera or other scene items. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#virtual-joysticks-camera * @param name Define the name of the camera in the scene * @param position Define the start position of the camera in the scene * @param scene Define the scene the camera belongs to */ constructor(name: string, position: Vector3, scene?: Scene); /** * Gets the current object class name. * @returns the class name */ getClassName(): string; }