import { __decorate } from "../../tslib.es6.js"; /* eslint-disable @typescript-eslint/naming-convention */ import { serialize, expandToProperty, serializeAsVector2, serializeAsTexture } from "../../Misc/decorators.js"; import { VertexBuffer } from "../../Buffers/buffer.js"; import { Vector2 } from "../../Maths/math.vector.js"; import { MaterialFlags } from "../../Materials/materialFlags.js"; import { MaterialPluginBase } from "../materialPluginBase.js"; import { MaterialDefines } from "../materialDefines.js"; import { BindTextureMatrix, PrepareDefinesForMergedUV } from "../materialHelper.functions.js"; /** * @internal */ export class MaterialAnisotropicDefines extends MaterialDefines { constructor() { super(...arguments); this.ANISOTROPIC = false; this.ANISOTROPIC_TEXTURE = false; this.ANISOTROPIC_TEXTUREDIRECTUV = 0; this.ANISOTROPIC_LEGACY = false; this.MAINUV1 = false; } } /** * Plugin that implements the anisotropic component of the PBR material */ export class PBRAnisotropicConfiguration extends MaterialPluginBase { /** * Sets the anisotropy direction as an angle. */ set angle(value) { this.direction.x = Math.cos(value); this.direction.y = Math.sin(value); } /** * Gets the anisotropy angle value in radians. * @returns the anisotropy angle value in radians. */ get angle() { return Math.atan2(this.direction.y, this.direction.x); } /** @internal */ _markAllSubMeshesAsTexturesDirty() { this._enable(this._isEnabled); this._internalMarkAllSubMeshesAsTexturesDirty(); } /** @internal */ _markAllSubMeshesAsMiscDirty() { this._enable(this._isEnabled); this._internalMarkAllSubMeshesAsMiscDirty(); } constructor(material, addToPluginList = true) { super(material, "PBRAnisotropic", 110, new MaterialAnisotropicDefines(), addToPluginList); this._isEnabled = false; /** * Defines if the anisotropy is enabled in the material. */ this.isEnabled = false; /** * Defines the anisotropy strength (between 0 and 1) it defaults to 1. */ this.intensity = 1; /** * Defines if the effect is along the tangents, bitangents or in between. * By default, the effect is "stretching" the highlights along the tangents. */ this.direction = new Vector2(1, 0); this._texture = null; /** * Stores the anisotropy values in a texture. * rg is direction (like normal from -1 to 1) * b is a intensity */ this.texture = null; this._legacy = false; /** * Defines if the anisotropy is in legacy mode for backwards compatibility before 6.4.0. */ this.legacy = false; this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[1]; this._internalMarkAllSubMeshesAsMiscDirty = material._dirtyCallbacks[16]; } isReadyForSubMesh(defines, scene) { if (!this._isEnabled) { return true; } if (defines._areTexturesDirty) { if (scene.texturesEnabled) { if (this._texture && MaterialFlags.AnisotropicTextureEnabled) { if (!this._texture.isReadyOrNotBlocking()) { return false; } } } } return true; } prepareDefinesBeforeAttributes(defines, scene, mesh) { if (this._isEnabled) { defines.ANISOTROPIC = this._isEnabled; if (this._isEnabled && !mesh.isVerticesDataPresent(VertexBuffer.TangentKind)) { defines._needUVs = true; defines.MAINUV1 = true; } if (defines._areTexturesDirty) { if (scene.texturesEnabled) { if (this._texture && MaterialFlags.AnisotropicTextureEnabled) { PrepareDefinesForMergedUV(this._texture, defines, "ANISOTROPIC_TEXTURE"); } else { defines.ANISOTROPIC_TEXTURE = false; } } } if (defines._areMiscDirty) { defines.ANISOTROPIC_LEGACY = this._legacy; } } else { defines.ANISOTROPIC = false; defines.ANISOTROPIC_TEXTURE = false; defines.ANISOTROPIC_TEXTUREDIRECTUV = 0; defines.ANISOTROPIC_LEGACY = false; } } bindForSubMesh(uniformBuffer, scene) { if (!this._isEnabled) { return; } const isFrozen = this._material.isFrozen; if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) { if (this._texture && MaterialFlags.AnisotropicTextureEnabled) { uniformBuffer.updateFloat2("vAnisotropyInfos", this._texture.coordinatesIndex, this._texture.level); BindTextureMatrix(this._texture, uniformBuffer, "anisotropy"); } // Anisotropy uniformBuffer.updateFloat3("vAnisotropy", this.direction.x, this.direction.y, this.intensity); } // Textures if (scene.texturesEnabled) { if (this._texture && MaterialFlags.AnisotropicTextureEnabled) { uniformBuffer.setTexture("anisotropySampler", this._texture); } } } hasTexture(texture) { if (this._texture === texture) { return true; } return false; } getActiveTextures(activeTextures) { if (this._texture) { activeTextures.push(this._texture); } } getAnimatables(animatables) { if (this._texture && this._texture.animations && this._texture.animations.length > 0) { animatables.push(this._texture); } } dispose(forceDisposeTextures) { if (forceDisposeTextures) { if (this._texture) { this._texture.dispose(); } } } getClassName() { return "PBRAnisotropicConfiguration"; } addFallbacks(defines, fallbacks, currentRank) { if (defines.ANISOTROPIC) { fallbacks.addFallback(currentRank++, "ANISOTROPIC"); } return currentRank; } getSamplers(samplers) { samplers.push("anisotropySampler"); } getUniforms() { return { ubo: [ { name: "vAnisotropy", size: 3, type: "vec3" }, { name: "vAnisotropyInfos", size: 2, type: "vec2" }, { name: "anisotropyMatrix", size: 16, type: "mat4" }, ], }; } /** * Parses a anisotropy Configuration from a serialized object. * @param source - Serialized object. * @param scene Defines the scene we are parsing for * @param rootUrl Defines the rootUrl to load from */ parse(source, scene, rootUrl) { super.parse(source, scene, rootUrl); // Backward compatibility if (source.legacy === undefined) { this.legacy = true; } } } __decorate([ serialize(), expandToProperty("_markAllSubMeshesAsTexturesDirty") ], PBRAnisotropicConfiguration.prototype, "isEnabled", void 0); __decorate([ serialize() ], PBRAnisotropicConfiguration.prototype, "intensity", void 0); __decorate([ serializeAsVector2() ], PBRAnisotropicConfiguration.prototype, "direction", void 0); __decorate([ serializeAsTexture(), expandToProperty("_markAllSubMeshesAsTexturesDirty") ], PBRAnisotropicConfiguration.prototype, "texture", void 0); __decorate([ serialize(), expandToProperty("_markAllSubMeshesAsMiscDirty") ], PBRAnisotropicConfiguration.prototype, "legacy", void 0); //# sourceMappingURL=pbrAnisotropicConfiguration.js.map