import { InternalTexture } from "./internalTexture"; /** * Class used to store an external texture (like GPUExternalTexture in WebGPU) */ export declare class ExternalTexture { /** * Checks if a texture is an external or internal texture * @param texture the external or internal texture * @returns true if the texture is an external texture, else false */ static IsExternalTexture(texture: ExternalTexture | InternalTexture): texture is ExternalTexture; private _video; /** * Get the class name of the texture. * @returns "ExternalTexture" */ getClassName(): string; /** * Gets the underlying texture object */ get underlyingResource(): any; /** * Gets a boolean indicating if the texture uses mipmaps */ useMipMaps: boolean; /** * The type of the underlying texture is implementation dependent, so return "UNDEFINED" for the type */ readonly type = 16; /** * The format of the underlying texture is implementation dependent, so return "UNDEFINED" for the format */ readonly format = 4294967295; /** * Gets the unique id of this texture */ readonly uniqueId: number; /** * Constructs the texture * @param video The video the texture should be wrapped around */ constructor(video: HTMLVideoElement); /** * Get if the texture is ready to be used (downloaded, converted, mip mapped...). * @returns true if fully ready */ isReady(): boolean; /** * Dispose the texture and release its associated resources. */ dispose(): void; }