/** * Language of the shader code */ export var ShaderLanguage; (function (ShaderLanguage) { /** language is GLSL (used by WebGL) */ ShaderLanguage[ShaderLanguage["GLSL"] = 0] = "GLSL"; /** language is WGSL (used by WebGPU) */ ShaderLanguage[ShaderLanguage["WGSL"] = 1] = "WGSL"; })(ShaderLanguage || (ShaderLanguage = {})); //# sourceMappingURL=shaderLanguage.js.map