import type { Scene } from "../scene"; /** * Class used to record delta files between 2 scene states */ export declare class SceneRecorder { private _trackedScene; private _savedJSON; /** * Track a given scene. This means the current scene state will be considered the original state * @param scene defines the scene to track */ track(scene: Scene): void; /** * Get the delta between current state and original state * @returns a any containing the delta */ getDelta(): any; private _compareArray; private _compareObjects; private _compareCollections; private static GetShadowGeneratorById; /** * Apply a given delta to a given scene * @param deltaJSON defines the JSON containing the delta * @param scene defines the scene to apply the delta to */ static ApplyDelta(deltaJSON: any | string, scene: Scene): void; private static _ApplyPropertiesToEntity; private static _ApplyDeltaForEntity; }