import type { Buffer, VertexBuffer } from "../Buffers/buffer"; import type { DataBuffer } from "../Buffers/dataBuffer"; import type { Effect } from "../Materials/effect"; import type { UniformBufferEffectCommonAccessor } from "../Materials/uniformBufferEffectCommonAccessor"; import type { DataArray, Nullable } from "../types"; /** @internal */ export interface IGPUParticleSystemPlatform { alignDataInBuffer: boolean; contextLost: () => void; isUpdateBufferCreated: () => boolean; isUpdateBufferReady: () => boolean; createUpdateBuffer: (defines: string) => UniformBufferEffectCommonAccessor; createVertexBuffers: (updateBuffer: Buffer, renderVertexBuffers: { [key: string]: VertexBuffer; }) => void; createParticleBuffer: (data: number[]) => DataArray | DataBuffer; bindDrawBuffers: (index: number, effect: Effect, indexBuffer: Nullable) => void; preUpdateParticleBuffer: () => void; updateParticleBuffer: (index: number, targetBuffer: Buffer, currentActiveCount: number) => void; releaseBuffers: () => void; releaseVertexBuffers: () => void; }