import type { PostProcessOptions } from "./postProcess"; import { PostProcess } from "./postProcess"; import type { Camera } from "../Cameras/camera"; import type { AbstractEngine } from "../Engines/abstractEngine"; import "../Shaders/blackAndWhite.fragment"; import type { Nullable } from "../types"; import type { Scene } from "../scene"; /** * Post process used to render in black and white */ export declare class BlackAndWhitePostProcess extends PostProcess { /** * Linear about to convert he result to black and white (default: 1) */ degree: number; /** * Gets a string identifying the name of the class * @returns "BlackAndWhitePostProcess" string */ getClassName(): string; /** * Creates a black and white post process * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses#black-and-white * @param name The name of the effect. * @param options The required width/height ratio to downsize to before computing the render pass. * @param camera The camera to apply the render pass to. * @param samplingMode The sampling mode to be used when computing the pass. (default: 0) * @param engine The engine which the post process will be applied. (default: current engine) * @param reusable If the post process can be reused on the same frame. (default: false) */ constructor(name: string, options: number | PostProcessOptions, camera: Nullable, samplingMode?: number, engine?: AbstractEngine, reusable?: boolean); /** * @internal */ static _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): Nullable; }