import { __decorate } from "../tslib.es6.js"; import { PostProcess } from "./postProcess.js"; import "../Shaders/bloomMerge.fragment.js"; import { RegisterClass } from "../Misc/typeStore.js"; import { serialize } from "../Misc/decorators.js"; /** * The BloomMergePostProcess merges blurred images with the original based on the values of the circle of confusion. */ export class BloomMergePostProcess extends PostProcess { /** * Gets a string identifying the name of the class * @returns "BloomMergePostProcess" string */ getClassName() { return "BloomMergePostProcess"; } /** * Creates a new instance of @see BloomMergePostProcess * @param name The name of the effect. * @param originalFromInput Post process which's input will be used for the merge. * @param blurred Blurred highlights post process which's output will be used. * @param weight Weight of the bloom to be added to the original input. * @param options The required width/height ratio to downsize to before computing the render pass. * @param camera The camera to apply the render pass to. * @param samplingMode The sampling mode to be used when computing the pass. (default: 0) * @param engine The engine which the post process will be applied. (default: current engine) * @param reusable If the post process can be reused on the same frame. (default: false) * @param textureType Type of textures used when performing the post process. (default: 0) * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false) */ constructor(name, originalFromInput, blurred, /** Weight of the bloom to be added to the original input. */ weight, options, camera, samplingMode, engine, reusable, textureType = 0, blockCompilation = false) { super(name, "bloomMerge", ["bloomWeight"], ["bloomBlur"], options, camera, samplingMode, engine, reusable, null, textureType, undefined, null, true); /** Weight of the bloom to be added to the original input. */ this.weight = 1; this.weight = weight; this.externalTextureSamplerBinding = true; this.onApplyObservable.add((effect) => { effect.setTextureFromPostProcess("textureSampler", originalFromInput); effect.setTextureFromPostProcessOutput("bloomBlur", blurred); effect.setFloat("bloomWeight", this.weight); }); if (!blockCompilation) { this.updateEffect(); } } } __decorate([ serialize() ], BloomMergePostProcess.prototype, "weight", void 0); RegisterClass("BABYLON.BloomMergePostProcess", BloomMergePostProcess); //# sourceMappingURL=bloomMergePostProcess.js.map