import type { PostProcessOptions } from "./postProcess"; import { PostProcess } from "./postProcess"; import type { Nullable } from "../types"; import type { Camera } from "../Cameras/camera"; import type { AbstractEngine } from "../Engines/abstractEngine"; import "../Shaders/convolution.fragment"; import type { Scene } from "../scene"; /** * The ConvolutionPostProcess applies a 3x3 kernel to every pixel of the * input texture to perform effects such as edge detection or sharpening * See http://en.wikipedia.org/wiki/Kernel_(image_processing) */ export declare class ConvolutionPostProcess extends PostProcess { /** Array of 9 values corresponding to the 3x3 kernel to be applied */ kernel: number[]; /** * Gets a string identifying the name of the class * @returns "ConvolutionPostProcess" string */ getClassName(): string; /** * Creates a new instance ConvolutionPostProcess * @param name The name of the effect. * @param kernel Array of 9 values corresponding to the 3x3 kernel to be applied * @param options The required width/height ratio to downsize to before computing the render pass. * @param camera The camera to apply the render pass to. * @param samplingMode The sampling mode to be used when computing the pass. (default: 0) * @param engine The engine which the post process will be applied. (default: current engine) * @param reusable If the post process can be reused on the same frame. (default: false) * @param textureType Type of textures used when performing the post process. (default: 0) */ constructor(name: string, kernel: number[], options: number | PostProcessOptions, camera: Nullable, samplingMode?: number, engine?: AbstractEngine, reusable?: boolean, textureType?: number); /** * @internal */ static _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): Nullable; /** * Edge detection 0 see https://en.wikipedia.org/wiki/Kernel_(image_processing) */ static EdgeDetect0Kernel: number[]; /** * Edge detection 1 see https://en.wikipedia.org/wiki/Kernel_(image_processing) */ static EdgeDetect1Kernel: number[]; /** * Edge detection 2 see https://en.wikipedia.org/wiki/Kernel_(image_processing) */ static EdgeDetect2Kernel: number[]; /** * Kernel to sharpen an image see https://en.wikipedia.org/wiki/Kernel_(image_processing) */ static SharpenKernel: number[]; /** * Kernel to emboss an image see https://en.wikipedia.org/wiki/Kernel_(image_processing) */ static EmbossKernel: number[]; /** * Kernel to blur an image see https://en.wikipedia.org/wiki/Kernel_(image_processing) */ static GaussianKernel: number[]; }