import type { Nullable } from "../types"; import type { Camera } from "../Cameras/camera"; import type { PostProcessOptions } from "./postProcess"; import { PostProcess } from "./postProcess"; import type { AbstractEngine } from "../Engines/abstractEngine"; import "../Shaders/fxaa.fragment"; import "../Shaders/fxaa.vertex"; import type { Scene } from "../scene"; /** * Fxaa post process * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses#fxaa */ export declare class FxaaPostProcess extends PostProcess { /** * Gets a string identifying the name of the class * @returns "FxaaPostProcess" string */ getClassName(): string; constructor(name: string, options: number | PostProcessOptions, camera?: Nullable, samplingMode?: number, engine?: AbstractEngine, reusable?: boolean, textureType?: number); private _getDefines; /** * @internal */ static _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): FxaaPostProcess; }