import type { Nullable } from "../types"; import type { Camera } from "../Cameras/camera"; import type { PostProcessOptions } from "./postProcess"; import { PostProcess } from "./postProcess"; import type { AbstractEngine } from "../Engines/abstractEngine"; import type { Scene } from "../scene"; import "../Shaders/imageProcessing.fragment"; import "../Shaders/subSurfaceScattering.fragment"; import "../Shaders/postprocess.vertex"; /** * Sub surface scattering post process */ export declare class SubSurfaceScatteringPostProcess extends PostProcess { /** * Gets a string identifying the name of the class * @returns "SubSurfaceScatteringPostProcess" string */ getClassName(): string; constructor(name: string, scene: Scene, options: number | PostProcessOptions, camera?: Nullable, samplingMode?: number, engine?: AbstractEngine, reusable?: boolean, textureType?: number); }