// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "bayerDitherFunctions"; const shader = `float bayerDither2(vec2 _P) {return mod(2.0*_P.y+_P.x+1.0,4.0);} float bayerDither4(vec2 _P) {vec2 P1=mod(_P,2.0); vec2 P2=floor(0.5*mod(_P,4.0)); return 4.0*bayerDither2(P1)+bayerDither2(P2);} float bayerDither8(vec2 _P) {vec2 P1=mod(_P,2.0); vec2 P2=floor(0.5 *mod(_P,4.0)); vec2 P4=floor(0.25*mod(_P,8.0)); return 4.0*(4.0*bayerDither2(P1)+bayerDither2(P2))+bayerDither2(P4);} `; // Sideeffect ShaderStore.IncludesShadersStore[name] = shader; /** @internal */ export const bayerDitherFunctions = { name, shader }; //# sourceMappingURL=bayerDitherFunctions.js.map