// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "bumpVertex"; const shader = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) #if defined(TANGENT) && defined(NORMAL) vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal); #endif #endif `; // Sideeffect ShaderStore.IncludesShadersStore[name] = shader; /** @internal */ export const bumpVertex = { name, shader }; //# sourceMappingURL=bumpVertex.js.map