// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "fibonacci"; const shader = `#define rcp(x) 1./x #define GOLDEN_RATIO 1.618033988749895 #define TWO_PI 6.2831855 vec2 Golden2dSeq(int i,float n) {return vec2(float(i)/n+(0.5/n),fract(float(i)*rcp(GOLDEN_RATIO)));} vec2 SampleDiskGolden(int i,int sampleCount) {vec2 f=Golden2dSeq(i,float(sampleCount));return vec2(sqrt(f.x),TWO_PI*f.y);}`; // Sideeffect ShaderStore.IncludesShadersStore[name] = shader; /** @internal */ export const fibonacci = { name, shader }; //# sourceMappingURL=fibonacci.js.map