// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "instancesDeclaration"; const shader = `#ifdef INSTANCES attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3; #ifdef INSTANCESCOLOR attribute vec4 instanceColor; #endif #if defined(THIN_INSTANCES) && !defined(WORLD_UBO) uniform mat4 world; #endif #if defined(VELOCITY) || defined(PREPASS_VELOCITY) attribute vec4 previousWorld0;attribute vec4 previousWorld1;attribute vec4 previousWorld2;attribute vec4 previousWorld3; #ifdef THIN_INSTANCES uniform mat4 previousWorld; #endif #endif #else #if !defined(WORLD_UBO) uniform mat4 world; #endif #if defined(VELOCITY) || defined(PREPASS_VELOCITY) uniform mat4 previousWorld; #endif #endif `; // Sideeffect ShaderStore.IncludesShadersStore[name] = shader; /** @internal */ export const instancesDeclaration = { name, shader }; //# sourceMappingURL=instancesDeclaration.js.map