// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "instancesVertex"; const shader = `#ifdef INSTANCES mat4 finalWorld=mat4(world0,world1,world2,world3); #if defined(PREPASS_VELOCITY) || defined(VELOCITY) mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,previousWorld2,previousWorld3); #endif #ifdef THIN_INSTANCES finalWorld=world*finalWorld; #if defined(PREPASS_VELOCITY) || defined(VELOCITY) finalPreviousWorld=previousWorld*finalPreviousWorld; #endif #endif #else mat4 finalWorld=world; #if defined(PREPASS_VELOCITY) || defined(VELOCITY) mat4 finalPreviousWorld=previousWorld; #endif #endif `; // Sideeffect ShaderStore.IncludesShadersStore[name] = shader; /** @internal */ export const instancesVertex = { name, shader }; //# sourceMappingURL=instancesVertex.js.map