// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "mrtFragmentDeclaration"; const shader = `#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE) layout(location=0) out vec4 glFragData[{X}]; #endif `; // Sideeffect ShaderStore.IncludesShadersStore[name] = shader; /** @internal */ export const mrtFragmentDeclaration = { name, shader }; //# sourceMappingURL=mrtFragmentDeclaration.js.map