// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "pbrBlockAlphaFresnel"; const shader = `#ifdef ALPHAFRESNEL #if defined(ALPHATEST) || defined(ALPHABLEND) struct alphaFresnelOutParams {float alpha;}; #define pbr_inline void alphaFresnelBlock( in vec3 normalW, in vec3 viewDirectionW, in float alpha, in float microSurface, out alphaFresnelOutParams outParams ) {float opacityPerceptual=alpha; #ifdef LINEARALPHAFRESNEL float opacity0=opacityPerceptual; #else float opacity0=opacityPerceptual*opacityPerceptual; #endif float opacity90=fresnelGrazingReflectance(opacity0);vec3 normalForward=faceforward(normalW,-viewDirectionW,normalW);outParams.alpha=getReflectanceFromAnalyticalBRDFLookup_Jones(saturate(dot(viewDirectionW,normalForward)),vec3(opacity0),vec3(opacity90),sqrt(microSurface)).x; #ifdef ALPHATEST if (outParams.alpha