// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; import "./mainUVVaryingDeclaration.js"; const name = "pbrFragmentExtraDeclaration"; const shader = `varying vec3 vPositionW; #if DEBUGMODE>0 varying vec4 vClipSpacePosition; #endif #include[1..7] #ifdef NORMAL varying vec3 vNormalW; #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX) varying vec3 vEnvironmentIrradiance; #endif #endif #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES) varying vec4 vColor; #endif `; // Sideeffect ShaderStore.IncludesShadersStore[name] = shader; /** @internal */ export const pbrFragmentExtraDeclaration = { name, shader }; //# sourceMappingURL=pbrFragmentExtraDeclaration.js.map