// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "samplerFragmentAlternateDeclaration"; const shader = `#ifdef _DEFINENAME_ #if _DEFINENAME_DIRECTUV==1 #define v_VARYINGNAME_UV vMainUV1 #elif _DEFINENAME_DIRECTUV==2 #define v_VARYINGNAME_UV vMainUV2 #elif _DEFINENAME_DIRECTUV==3 #define v_VARYINGNAME_UV vMainUV3 #elif _DEFINENAME_DIRECTUV==4 #define v_VARYINGNAME_UV vMainUV4 #elif _DEFINENAME_DIRECTUV==5 #define v_VARYINGNAME_UV vMainUV5 #elif _DEFINENAME_DIRECTUV==6 #define v_VARYINGNAME_UV vMainUV6 #else varying vec2 v_VARYINGNAME_UV; #endif #endif `; // Sideeffect ShaderStore.IncludesShadersStore[name] = shader; /** @internal */ export const samplerFragmentAlternateDeclaration = { name, shader }; //# sourceMappingURL=samplerFragmentAlternateDeclaration.js.map