// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "bloomMergePixelShader"; const shader = `uniform sampler2D textureSampler;uniform sampler2D bloomBlur;varying vec2 vUV;uniform float bloomWeight; #define CUSTOM_FRAGMENT_DEFINITIONS void main(void) {gl_FragColor=texture2D(textureSampler,vUV);vec3 blurred=texture2D(bloomBlur,vUV).rgb;gl_FragColor.rgb=gl_FragColor.rgb+(blurred.rgb*bloomWeight); } `; // Sideeffect ShaderStore.ShadersStore[name] = shader; /** @internal */ export const bloomMergePixelShader = { name, shader }; //# sourceMappingURL=bloomMerge.fragment.js.map