// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; import "./ShadersInclude/helperFunctions.js"; const name = "copyTextureToTexturePixelShader"; const shader = `uniform float conversion;uniform sampler2D textureSampler;varying vec2 vUV; #include void main(void) {vec4 color=texture2D(textureSampler,vUV); #ifdef DEPTH_TEXTURE gl_FragDepth=color.r; #else if (conversion==1.) {color=toLinearSpace(color);} else if (conversion==2.) {color=toGammaSpace(color);} gl_FragColor=color; #endif } `; // Sideeffect ShaderStore.ShadersStore[name] = shader; /** @internal */ export const copyTextureToTexturePixelShader = { name, shader }; //# sourceMappingURL=copyTextureToTexture.fragment.js.map