// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "fluidRenderingParticleDepthVertexShader"; const shader = `attribute vec3 position;attribute vec2 offset;uniform mat4 view;uniform mat4 projection;uniform vec2 size;varying vec2 uv;varying vec3 viewPos;varying float sphereRadius; #ifdef FLUIDRENDERING_VELOCITY attribute vec3 velocity;varying float velocityNorm; #endif void main(void) {vec3 cornerPos;cornerPos.xy=vec2(offset.x-0.5,offset.y-0.5)*size;cornerPos.z=0.0;viewPos=(view*vec4(position,1.0)).xyz;gl_Position=projection*vec4(viewPos+cornerPos,1.0);uv=offset;sphereRadius=size.x/2.0; #ifdef FLUIDRENDERING_VELOCITY velocityNorm=length(velocity); #endif } `; // Sideeffect ShaderStore.ShadersStore[name] = shader; /** @internal */ export const fluidRenderingParticleDepthVertexShader = { name, shader }; //# sourceMappingURL=fluidRenderingParticleDepth.vertex.js.map