// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; import "./ShadersInclude/imageProcessingDeclaration.js"; import "./ShadersInclude/helperFunctions.js"; import "./ShadersInclude/imageProcessingFunctions.js"; const name = "imageProcessingPixelShader"; const shader = `varying vec2 vUV;uniform sampler2D textureSampler; #include #include #include #define CUSTOM_FRAGMENT_DEFINITIONS void main(void) {vec4 result=texture2D(textureSampler,vUV); #ifdef IMAGEPROCESSING #ifndef FROMLINEARSPACE result.rgb=toLinearSpace(result.rgb); #endif result=applyImageProcessing(result); #else #ifdef FROMLINEARSPACE result=applyImageProcessing(result); #endif #endif gl_FragColor=result;}`; // Sideeffect ShaderStore.ShadersStore[name] = shader; /** @internal */ export const imageProcessingPixelShader = { name, shader }; //# sourceMappingURL=imageProcessing.fragment.js.map