// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "meshUVSpaceRendererPixelShader"; const shader = `precision highp float;varying vec2 vDecalTC;uniform sampler2D textureSampler;void main(void) {if (vDecalTC.x<0. || vDecalTC.x>1. || vDecalTC.y<0. || vDecalTC.y>1.) {discard;} gl_FragColor=texture2D(textureSampler,vDecalTC);} `; // Sideeffect ShaderStore.ShadersStore[name] = shader; /** @internal */ export const meshUVSpaceRendererPixelShader = { name, shader }; //# sourceMappingURL=meshUVSpaceRenderer.fragment.js.map