// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "oitFinalPixelShader"; const shader = `precision highp float;uniform sampler2D uFrontColor;uniform sampler2D uBackColor;void main() {ivec2 fragCoord=ivec2(gl_FragCoord.xy);vec4 frontColor=texelFetch(uFrontColor,fragCoord,0);vec4 backColor=texelFetch(uBackColor,fragCoord,0);float alphaMultiplier=1.0-frontColor.a;glFragColor=vec4( frontColor.rgb+alphaMultiplier*backColor.rgb, frontColor.a+backColor.a );}`; // Sideeffect ShaderStore.ShadersStore[name] = shader; /** @internal */ export const oitFinalPixelShader = { name, shader }; //# sourceMappingURL=oitFinal.fragment.js.map